Every component of the Atlas engine, rendered live by the same CSS the engine ships. Nothing here is a screenshot — these are the real widgets. The engine is one self-contained HTML file (engine/atlas.html, ~98 KB, zero runtime dependencies beyond a vendored d3-force); everything below lives inside it. Inventory: 7 surfaces · 27 DOM components · 9 canvas node shapes · 10 statuses · 4 vein kinds · 7 agent-prompt types · 4 dials · 5 computed ratings. Found something off? Every card has a report link that prefills a GitHub issue.